It's natural, given over 50 years of experience, to imagine our computers as devices that have screens and some sort of keyboard input, real or virtual.
Those two design elements constrain the device's form factor since the screens need to be big enough for us to see and the keyboards must make room for our fingers or thumbs.
But a number of technological hurdles are being overcome that will, in the coming year, dramatically alter the shape of our computing and communication devices. We are about to enter the world of wearable computing. Before the end of 2012 many of will be sporting bracelets, watches, fobs and other fashion doodads that will send us messages or convey data to our phones, computers and the Internet. These devices already exist.