A few weeks ago I posted a missive strongly opposing anonymous comments on news websites, blogs, etc. I attempted to argue that ending online anonymity would encourage civility and constructive dialogue and put a halt to inflammatory messages and trolling.
I made the grave error of engaging in a bit too much hyperbole and I called anonymous or pseudonymous posters "cowards." My point, reducing loathsome online behaviour, was lost.
But many of you made some excellent points about how anonymity protects freedom of expression, allows you to make bold statements without fearing personal repercussions.
I have to say that many of your comments, including ones sent to my personal email address, have urged me to keep thinking about my position.
While I admire those who have the courage to stand up publicly and put their convictions on the line, not everyone can or should do that. But this doesn't mean voices should be silenced. If anything, more voices add to the richness of any debate.
Now that my antennae are highly tuned to all things regarding online anonymity, I thought the Associated Press story below was interesting.
While exposing people's real identities in World of Warcraft may not have the same ramifications as revealing one's name on say an anarchist website, this article discusses the trend of moving away from online anonymity.
World Of Warcraft Players Upset By Blizzard's New 'Real ID' Policy
NEW YORK - Activision Blizzard Inc.'s move to require people to use their real names if they want to post messages in online forums for games is the latest sign that online anonymity is falling out of favor with many companies.
The upcoming change has upset many gamers who prize anonymity and don't necessarily want their gamer personas associated with their real identities.
Blizzard, the maker of "World of Warcraft," said Tuesday that the new rule will go into effect later this month. It will apply first to forums about the highly anticipated "StarCraft II," out July 27; other games are to follow.
Blizzard hopes that making people use their real names will cut down on nasty behavior in the forums and create a more positive environment. Players will have the option - but not a requirement - to display the name of their main game character alongside their real name.
Marc Rotenberg, executive director of the Electronic Privacy Information Center, said Blizzard is the latest company to require real identities. But he added businesses have "a lot of freedom" in doing so.
Facebook, the world's most popular online social network, asks users to sign up with their real names. The company tries to delete fake profiles it comes across. A growing number of blogs and news sites are also abandoning anonymity. The Buffalo News said last month it will start requiring commenters on its website to give their real names and the towns they live in, just as they would do in a printed letter to the editor.
Online games are among the last truly anonymous frontiers. As such, Rotenberg called Blizzard's decision a "bit of a sad day" in the world of gaming.
"Part of the fun of the online gaming would was the sense that you could construct a character different form who you were in the real world," he said.
"World of Warcraft" has more than 11.5 million subscribers who pay monthly fees to play the game worldwide.
Thank you for reading this story…
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