Sometimes it feels like our technical knowledge has smeared us, like a palette knife, across an unfortunate expanse of time.
At the Association of Science and Technology Centers conference, two products stuck out. One created virtual reality, the other augmented reality. Both were imagination prosthetics for adults.
The ideograms of Chinese, Egyptian and Sumerian texts all demonstrate how powerful a picture-based language can be. Maybe all we've really done with emojis is come full circle.
The alternative world of steampunk is a world frozen in a parallel Victorian era of remarkable, imagined technology. The steampunk attitude towards its technology sheds light on present-day thinking.
Last week we witnessed two liminal moments in the space between the online and real worlds. In two very different ways, the edges bled beyond the boundary of one to the other.
When we head out on vacation with our smartphones, tablets, cameras and radios we find recharging them daily more challenging than keeping deer flies at bay. Here's advice about how to cope.
Google announced a lot of fascinating stuff at its annual I/O developers' conference but two things really jumped out: it's serious about VR and it's leveraging its natural language and search data.
A boxy little word processor called the Freewrite promises to allow writers a laser focus on the craft of writing. Is it $750 well spent?
A new TV show about the early days of the personal computer revolution evokes memories of Commodore 64s and the last time amateurs could bend a modern graphic user interface computer to their will.
Right now there are a handful of ways to get our ideas out of our heads and into our computers. These are, of course, the limitations of our hands, our imaginations and our devices.